* Luxuria maris


― "Tomorrow is another day, and you won't have to hide away. You'll be a man, boy--But for now it's time to run, it's time to run!"

>> Make the most of a second chance <<


* ooc info


Quick info

interaction

  • name.  just lux is fine, so long as it's clear we're ooc.

  • pronouns.  they/them, he/him.

  • age limit.  21+ only. minors ic or ooc, do not interact.

  • cool facts. i use tab groups to hide my inner demons.

  • style.  para, multipara.

  • themes.  mature. dark themes feasible if discussed.

  • genres.  slice of life. adventure. mystery. open world.

  • zero tolerance.  ic =/= ooc. i will sever interaction.


vital points

.  i will not  . participate in hypnosis or mind control themes. If a situation develops naturally and we've been role-playing for a while, we can discuss details privately due to nuances. The chances I'll partake are slim but not zero..  friendship  .  is Luxuria's main focus. He values long-term friends and forms bonds naturally through mutual help, especially on significant tasks. He's not cold, but he needs a functional connection to genuinely feel a bond at the start..  gpose credit  .  goes to me. All gposes in this carrd are my work. i don't do gposes for other characters, but i do take journalistic gposes of roleplay interactions that might be more adventurous and in the field with consent..  dark arts  .  are not required to rp with lux.

.  intimacy  .  will not happen. lux is happily in a closed relationship. i am not interested in roleplaying an au (alternate universe) for the sake of sex or romance either..  boundaries  .  should be mutually respected. I prioritize a safe, comfortable space for socializing and creative expression. Mental health and one's joy in this hobby are paramount. i want to help others push their character's narrative but I'd also like to push lux's. I take RP aftercare seriously—checking in after difficult rps (angst, confrontation, high tension) to ensure comfort. If the safe space is broken, I will cease contact..  lastly,  .  closed mouths don't get fed. speak up if you need / want something. i will miss subtle cues. be explicit & direct. it helps me.

( template made by @poohsources )


* dossier


general

background

personality

  • full name.  Luxuria Maris

  • also known as.  Lux

  • age.  33

  • height. 7'1"

  • weight. ~280 lbs

  • gender.  Cis Male

  • pronouns.  He/Him

  • occupation.  Gleaner

  • species.  Au Ra (Xaela)

  • voice. Low tenor, Spike Spiegel.

  • date of birth.  12th Sun of the 6th Astral Moon (Nov. 11)

  • birthplace.  Passing Sharlyan

  • current home.  Itinerant

  • fluent languages.  Common (+sign), Doman/Hingan (+s), Old Auri (+s), Elezen, Hannish.

  • studium focus. Extreme survival / bushcraft, language,[redacted], & minor linguistics.

  • partner.  Amaris Kagon

  • positive traits. Friendly, playful, theatrical, casual, intelligent, eager to help.

  • negative traits.  Conflict averse, anxious / paranoid, nervous talker, danger-prone, wanted.

  • likes.  Safety, learning, reading, his chocobo (Honey), food, banter, his work, travel, gil.

  • dislikes.  Anything to do with the ocean, the supernatural or occult, bakemono, gangs/cults.


A Gleaner and entrepreneur, Lux is a busy body to the very end. His true passion is out on the open road as a Gleaner, fulfilling commissions from his fellow academics while also continuing his own studies. He specializes in extreme survival with experience in the arcane & perilous, typically leading him into ruins or on investigative work. While he's not "traditionally" full-time at the Studium now, his studies in bushcraft, botany, and mineralogy are ongoing. His intensive arcane studies are also a constant, but these pursuits aren't publicized.


* hooks


preface

  • interested?  If you want to establish a history with Lux, please discuss it with me first. Don't assume your character knows Lux already just because they existed in the same place at the same time. I reserve the right to decline if I don't think it fits his narrative.

  • getting started.  Due to some prior ooc challenges/inhibitions, I haven't posted Lux in open world situations as often recently, which I know makes spontaneous RP difficult. When I have the time & energy however, I sign him up for vending at a number of events. Approaching him there is the easiest way to spark interaction, no purchases needed. I'm open to discussing other RP possibilities though, and appreciate the patience as I reenter the scene.

  • lore compliance?  Lux has done some extraordinary things and lived through some (hopefully) once-in-a-lifetime events first-hand, but I generally stay within some semblance of canon with a couple of exploratory liberties. I enjoy planning a narrative to make the unlikely happen in a way that feels proportionately realistic to me. You're probably fine if you/your character are genuinely interested in getting to know him for the guy he is. My only thing is I won't take narrative handouts to accelerate / impact Lux's endeavors, so no auto-Archon promotions, curing his vices, or easy access to the Thirteenth. He will react "appropriately" to things that fall very far out of the "pedestrian / everyday" realm. He's just a guy.

primary facets

  • gleaning.  Lux actively takes commissions from the guildship in Old Sharlyan to assist students and faculty. For those who haven't reached Endwalker content, Lux's non-spoiler definition of a Gleaner is "a mercenary for education." Because of his specialization in extreme survival, he handles long, treacherous excursions and investigates hazardous terrain for observational tasks, critical problem solving, or retrieval missions.

  • lux's luxuries.  His side business is a traveling merchant stand that sells personally handcrafted sundries, furnishings, and accessories. He specializes in leatherworking, carpentry, and weaving, with a fondness for goldsmithing. His inventory is dynamic, adapting to trends and market prices. The commissions he takes are flexible for any number of things, overseas items, bulk orders, and so on.

  • the gleaner's pocket.  Nested into Lux's Luxuries is a curated collection of raw materials, antiques, oddities, trinkets, fabrics, and restored miscellany. These saved items are collected during his normal work if he thinks they might potential sell. This corner is a crow's bounty of cherished, well-maintained valuables.

special circumstances

  • barista.  Life finds a way to weave coffee shop AUs into canon sometimes, and this is one such case. Luxuria works once a week as a barista at "Flirt!," a boba cafe. It's a refreshing break, with close friends and new acquaintances among the staff. The only issue at Flirt is he is in denial that the cafe is run by bakemono.

  • unlucky.  One of Lux's key traits is often being in the wrong place at the worst time, fueling his paranoia and superstition. He views himself as a terrible omen, liability, or the worst lifeline imaginable. He's had a good streak for a while now though since he's turned a new leaf, but the chances of everything going wrong are never zero.

  • the echo [past vision].  Luxuria lacks these capabilities, but for those who do, here's a sample of possible interactions. Note: he may react negatively if he's made aware of the event. [#1] Amid rugged cliffs and foothills, you finally break free from the decorated, imposing tree that you've been tied and bound to. Overwhelmed by exhaustion and hunger, your young voice asks in Old Auri, "What now?" [#2.] EW spoilers. A scorching heat surges as you see Lux and three others fleeing through a ruined jungle and village, with flaming skies and encroaching Blasphemies. [#3] DT spoilers. The desert air roars with aircraft and gunfire, punctuated by a panicked Au Ra's pounding heartbeat. A massive, scaled Xaela, his bodyguard and friend, stands nearby. Fueled by adrenaline, Luxuria swallows his fear, rises, and joins the grim fight with his rarely-used magic.

  • the echo [future vision]. His superstitions make oracles and their concept deeply unsettling. Admitting to scrying and discussing any of these visions are likely to ward him away. [#1.] Luxuria and a fellow Xaela sit at an outdoor cafe table, an empty fruit plate beside them, speaking in Hingan to discuss a chemistry conundrum while other students mill about. [#2.] An older Luxuria stands alone in the center of a round auditorium. Earnestly, he speaks before a council. His tension is visible, matching the high stakes of this crucial, inaudible moment—his success uncertain. [#3.] TW Blood/Gore. Blurry and light-headed, you stagger despite feeling the best you have in a long time. A discarded body lies nearby; you heal yourself using an unfamiliar magic that drew upon its blood rather than aether. Someone approaches cautiously to negotiate, but you know there's only one ending here. Your healing hand shifts, and before their inaudible pleas finish, your fist clenches to rupture them from within.

  • aethersight.   Luxuria's aether errs on the side of forcibly muffled, rippling and crackling with potential energy in its inert state. It's red in color and would otherwise not stand out if one simply glanced at him.


* connections


― WIP.


* timeline


prologue

  • interested?  If you feel your character may have crossed paths with Luxuria at some point after reading the following content, please talk with me about it so we can make sure or coordinate. Do not assume your character knows Lux already, and please understand I reserve the ability to decline the proposal if need be. This would only be done if I don't think it could push his narrative in a conducive way.

timeline

  • azim steppe.  his first ten years on the steppe were with his tribe, the tumet. On his tenth summer, he faced the coming-of-age trial but failed to survive and find his way back to the tribe. Physically weak, unable to sustain himself, and lacking control over his innate magic, he never returned to earn his place or his name. Instead, he chose exile to avoid retribution.

  • the ruby sea.  fleeing the steppe on the cart of a begrudging luxury trader who caved to the young au ra's ask for transport, he soon found himself in onokoro. the trader left him behind and lux stubbornly joined the confederacy to learn sailing, merchant facilitation, and of course, pirating. he took on a chosen name, learned some hingan and a little eorzean common. this was at the start of the imperial occupancy. with a rising sense of self-preservation at seventeen turns old, he abandoned his post and deceptively played his way onto a ship to kugane.

  • kugane.  despite being in kugane for less than a month, luxuria made a reputation for himself. for lack of coin and formal work, lux leaned heavily into petty theft to get by. the sekiseigumi were on alert for his shenanigans, but found the xaela to be slippery and thus, annoying. one particular member found himself dealing with cleaning up after lux more than the others, a young xaela named Amaris Kagon. lux remained elusive until the day he left.

  • limsa lominsa.  lux managed to find his way into a mercantile ship bound for limsa. he stayed in limsa for roughly two months, falling into the same habits he had in kugane but with a more aggressive backlash. he learned a little more of the eorzean common tongue. at some point, he heard of the wealth in ul'dah and snuck onto a boat from vesper bay to pursue better opportunities away from the ocean.

  • ul'dah.  the few opportunities in ul'dah were not as lucrative as they were made out to be. since leaving the steppe, his magic has remained unchecked and brought him into trouble often, on top of his theft streak. this power was noticed by a few magic users, who offered to teach him how to wield his magic and how to read and write in common. In exchange, he would need to work for them.

  • ul'dah - the blood cult.  in his naivete, lux enlisted. however, the work given was ill-intentioned. lux saw how much power he had when wielded correctly, and heavy use of it fed into a blooming addiction to said power. seeing his mastery, they began to teach him new magic, the nature of it revealing the pith of the cult's foundations: hemomancy. luxuria took to it fast and found his addiction fed into further, but knew he couldn't sustain this life safely. when his loyalty seemed to waver, he faced repeated ruthless retribution to keep him in line. this lasted four turns.

  • ul'dah - escape. lux met a man by the name of ka'anshin at the quicksand, usually avoiding his authoritative presence. upon learning he wasn't formal guard, he confided his fears to the viera. as much as lux wanted to stop hurting others and feared his addiction, he was more afraid of leaving the cult since it would likely cost his life. ka'anshin helped devise and execute a distraction, gave lux directions on where to go, and instructed him to not stop until he reached gridania. the viera had seen this before, and had his reasons to help the young au ra.

  • the black shroud.  xxx.

  • gridania.  xxx.

  • limsa lominsa.  xxx.

  • old sharlayan.  xxx.

  • thavnair.  xxx.

  • tural.  xxx.

  • sinus ardorum.  xxx.